Uniform regions (solid backgrounds, smooth gradients) get stored as large blocks. Detailed regions (edges, textures) get subdivided into smaller blocks. You end up with a compressed representation that preserves detail where it exists and simplifies where it can.
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Автолюбителей предупредили о штрафе за неправильную тонировку14:52
JSME needs pixel dimensions — resize the browser window to trigger re-measurement
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