Specifically as a designer, I think I have pretty good skills in terms of plot design or emotional design. I also have a somewhat good sense of what are the implications of a design choice in a larp and how, when you have an idea of a design, you can make it work in a larp. Because I see larps where there are really good ideas, but the execution is not always… There has been a really good vision, but it doesn’t always relate to a good experience for players. There are so many steps from a good vision to a good experience for players. I’m really interested in what those steps are and how you can do them very efficiently.
Make your timebox short. That way, it will be easier to revert your changes. It’s a critical step to avoid the sunk cost fallacy. I find 10min to be a pragmatic compromise.
。新收录的资料对此有专业解读
Овечкин продлил безголевую серию в составе Вашингтона09:40
:first-child]:h-full [&:first-child]:w-full [&:first-child]:mb-0 [&:first-child]:rounded-[inherit] h-full w-full